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Xonotic weapons
Xonotic weapons













However, the melee attack has a significant delay as the player raises the shotgun, giving the target time to dodge it. Although not immediately obvious, it has a small splash range so it can be used to hit two opponents in the same swing. Its secondary melee attack is not to be underestimated, as it can do very heavy damage. At mid range, however, the weapon is very difficult to use effectively as the shots have a considerable spread. The shotgun is, however, a good finishing weapon. It's best suited as a close-range weapon owing to the fact that each individual shot as very low damage. Damage: 12 pellets, 4 damage per pellet.Most players have a keybind that makes it easy to switch to for this reason. The blaster is an extremely useful jumping tool, as it can be used for effective boosted jumps, wall jumps, acceleration. Blaster's "bolt" does take some time to reach distant targets and it can be bounced off of launchpads. As such, it can be quite useful for pushing players off the map or into dangerous areas.Ĭontrary to the name, the blaster is not a hitscan weapon. The laser shot itself does not do that much damage, but it has a considerable knockback and its burst has a small area of effect. Secondary: Switch to last used weapon before the laser.They are also a part of the Core Weapons group (see below).

xonotic weapons xonotic weapons

They don't generally appear on maps for this reason, which can be a hinderance when the mutator "No Starting Weapons" is activated. These are the weapons with which a player starts.















Xonotic weapons